In the wake of a vision of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting series is about as mainstream video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent frenzy surrounding trading card values guarantees almost daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, fan-made Pokémon games achieve popularity annually.
Yet despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu